jess3 blogs,
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Namco's Muscle March
this game design rocks! it makes me want to design some games. check out all the screenshots I collected

Tap-repeatedly.com says
"Muscle March doesn’t have genius gameplay but where the game designers failed, the graphics designers shine. Not only that art direction is wonderful, the game is executed fantastically with a great sense of speed but also wonderful animation, timed perfectly for comedic effect.
And it sounds great too. The music is thumping and bleeping its way to insanity in perfect sync with the rest of the game. I won’t say that there are Katamari-level smash hits on offer here but Muscle March’s music is nonetheless catchy, crazy and infectious, just the way it should be. You will smile. You will feel good. Don’t doubt it for a second.
In the end, though, Muscle March is a curse inside of a blessing inside of a curse… inside of a blessing. It’s seductive, it’s joyful, it reaches the camp heights we have longed for since Cho Aniki but after the intoxicating first fifteen minutes it reveals that beneath the flashing surface and cheap thrills it hides nothing. Absolutely nothing. You can not hate it because it’s so handsome and silly and quick, but you can’t love it either because Namco never gave it any tools to make love with. Flamboyantly sexy but ultimately neutered, this is, some people will point out, a metaphor for Wii as a phenomenon too. And even while I wouldn’t agree with it, I have to say that in this particular case, after a truly smashing one night stand, perspectives of a long term relationship between me and Muscle March are very slim." link











Muscle March, a WiiWare release by Namco Bandai

Tap-repeatedly.com says
"Muscle March doesn’t have genius gameplay but where the game designers failed, the graphics designers shine. Not only that art direction is wonderful, the game is executed fantastically with a great sense of speed but also wonderful animation, timed perfectly for comedic effect.
And it sounds great too. The music is thumping and bleeping its way to insanity in perfect sync with the rest of the game. I won’t say that there are Katamari-level smash hits on offer here but Muscle March’s music is nonetheless catchy, crazy and infectious, just the way it should be. You will smile. You will feel good. Don’t doubt it for a second.
In the end, though, Muscle March is a curse inside of a blessing inside of a curse… inside of a blessing. It’s seductive, it’s joyful, it reaches the camp heights we have longed for since Cho Aniki but after the intoxicating first fifteen minutes it reveals that beneath the flashing surface and cheap thrills it hides nothing. Absolutely nothing. You can not hate it because it’s so handsome and silly and quick, but you can’t love it either because Namco never gave it any tools to make love with. Flamboyantly sexy but ultimately neutered, this is, some people will point out, a metaphor for Wii as a phenomenon too. And even while I wouldn’t agree with it, I have to say that in this particular case, after a truly smashing one night stand, perspectives of a long term relationship between me and Muscle March are very slim." link











Muscle March, a WiiWare release by Namco Bandai
Labels: gaming
about
Typing of the Dead
about
Spymaster





playspymaster.com An addictive social action and adventure game for Twitter currently in private beta.
about
Topple for the iPhone
Topple is pretty much awesome (and its free). Dave Gray from Xplane put me on to this game and I have become addicted. Check it.
http://topple.ngmoco.com/

about
Super Obama World
http://superobamaworld.com



leslie is playing a pretty funny political flash game. its an obvious copy of super mario world from nintendo 64, and the whole game is essentially one big sarah palin reference after another.
there is a bridge to nowhere that has a sign to alaska. and lobbyists and pigs (representing pork spending).



leslie is playing a pretty funny political flash game. its an obvious copy of super mario world from nintendo 64, and the whole game is essentially one big sarah palin reference after another.
there is a bridge to nowhere that has a sign to alaska. and lobbyists and pigs (representing pork spending).
about
LaserGames
the YouTube link to the LaserGames vid
LaserGames is a means of controlling games and applications on any scale using a laser pointer. I'm sure you've seen laser controlled bits of coolness in one form or another but I'd like to think I just raised the bar a bit - mouse emulation means you can play whatever you want to throw at it (versus using a dedicated app made in mxp or vvvv or whatevs). In this clip you see a 2000 lumens projector, and the laser pointer is of the typical 5mw red diode keychain variety. When I have some time, I'm going to get set up outdoors and let people on the street have some fun with it. I just got it working with simultaneous red and green pointers so we got multi-player action coming up.
This is patent pending, developed by Alpay Kasal of Lit Studios for use by Interference
Labels: gaming, innovation, laser
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Braid game that will change how games are made
the story plays off of the game play in a really unique way.
it looks like super mario from a distance, but dont let that fool you. it has some inspiration from the matrix bullet time as well. its almost psychedelic..

a great essay about the game here and here
"This is a tough one for me, Iroquois. Before I played it, Braid looked like a game targeted directly at me and my tastes: thematically ambitious, artistically rich; an homage to genre-defining games I love. As I've written here previously, I want to play games that explore emotions rarely found in video games, like sadness and longing. I'm eager for games that don't fear ambiguity; games that offer open space for interpretation and rumination.
it looks like super mario from a distance, but dont let that fool you. it has some inspiration from the matrix bullet time as well. its almost psychedelic..

a great essay about the game here and here
"This is a tough one for me, Iroquois. Before I played it, Braid looked like a game targeted directly at me and my tastes: thematically ambitious, artistically rich; an homage to genre-defining games I love. As I've written here previously, I want to play games that explore emotions rarely found in video games, like sadness and longing. I'm eager for games that don't fear ambiguity; games that offer open space for interpretation and rumination.
Braid is all these things. So why don't I like it very much?
I admire the game Braid wants to be, but I see a fundamental disconnect between the game's narrative ambitions and the mechanisms Braid relies on to deliver them. Essentially, it's a platformer/puzzle game with story elements interspersed throughout, separating each of the worlds. In this way, it's a fairly conventional structure, with what appears to be a purposefully thin story attached."
Labels: gaming




